After traveling on the road for an hour, the party comes across something that could only have been left by Gaver. It is a small drum with an arrow painted on it in blood pointing to the northwest. Continuing as quickly as possible, they leave the road and head in the direction of the arrow, staying alert for more clues. The next proves to be an arrow made out of rocks that appears to have been left during a short rest break. Gavin recalls that the only thing that could be in this direction is the Abandoned Quarry. Another hour passes before a final clue is found, Gaver’s violin. Shortly afterwards, the party arrives at the lip of the quarry pit.
Upon their arrival, they witness a lone horseman riding into the quarry from the south. A series of signal lights can be seen flashing from the two loading cranes and a set of small buildings by the stables. The horseman rides on to the two-story house and the characters lose sight of him. Opting to avoid possible discovery by the guards stationed in the cranes, the group heads to the north entrance to the quarry that passes through a grove of dead trees.
Upon reaching the grove, they can see that the trees are covered with spider webs. Opal examines them closely and finds that they are blood red in color unlike normal spider webs. Ghesh peers into the trees but sees nothing. Unfortunately, what he does not see are two large spiders who are ready to pounce. During the fight, the members of the group get bitten several times and while they are not poisoned, they are subjected to several other effects including lightning, cold and necrotizing flesh rot. The spiders are driven off or slain, and the party attempts to continue onwards stealthily. They head for a small building behind the large house.
In spite of their efforts, arrows fly out of the night into the midst of the group. Two archers on guard have noticed the characters and unleash a small barrage of arrows upon them as they hurry to cover the ground to their foes. The guards are defeated and as the bodies are being hidden, the group notices they wear an insignia of a red and black spider in a golden web. The party enters the building which is pitch black inside. Upon lighting a torch, they find Gaver in one corner of the building, severely beaten. In the other corner, they are surprised to find a female halfling bound and gagged.
Once untied, the halfling introduces herself as Alanna Fairflax, a cleric of Avandra who had been taken from the road on her return journey to Glimmer. Gwynne introduces herself since she has been waiting to meet with Alanna since coming to Glimmer. Both Gaver and Alanna confirm that they were not the intended targets of the kidnappers much to the anger of the man in charge of these soldiers. Although Alanna is able to assist Gaver some, the damage to his arm is too severe to completely heal. Everyone agrees that flight is a better option than fight and they escape into the night with the rescued captives. They make a beeline to the road for quicker travel, and arrive back in Glimmer as the sky begins to gradually lighten into morning.