As the journey through the main tunnel continues, it eventually comes to the large chasm the adventurers had encountered earlier on. Careful examination reveals a narrow and treacherous trail leading down the edge of the cliff. The party presses on for several hours knowing they will not be able to rest until they are in a safer location. Eventually, the trail leads to a cave that once again leads into the tunnels in the mountain.
The first cave contains the remains of a campfire and several pieces of round, fibrous fuel that turns out to be from giant mushrooms. The camp is several days old. Continuing on, they locate a fresh water source in one of the side tunnels and also notice that there seem to be several footprints on the sandy ground indicating lots of traffic in this tunnel. A bit further up the main tunnel, they come to another cavern where they are greeted by a gruesome sight. The cave is filled with stakes with heads mounted on top of them. Upon examination, they realize that least decayed of the heads belong to Garnath and Drimm. Exiting this cave, the group enters a narrow winding tunnel that continues on. As they begin to work their way down the tunnel, the earth begins to rumble and the entire area is shook by an earthquake. Although there is much falling rock and the characters are thrown to the ground, no one is seriously injured.
At the end of the tunnel, the sand turns to a paved stone floor in a cave that has a marble table in the middle of it, obviously of dwarven make. Upon the table is a relatively fresh sacrifice. It appears to be a male dwarf who has been beheaded, disemboweled and flayed. Examination reveals that this is the body of Drimm. There is also a pile of beheaded corpses in the corner of the room in various states of decay, mostly dwarven. The main tunnel has widened once again and now appears to have been carefully cut into the stone by skilled masons. Halfway up the tunnel, the group finds Garnath’s beheaded corpse on its knees facing the wall. As they begin to continue on, they can hear noises from up ahead and attempt to make a stealthy retreat to the previous cavern.
At first, it appears as if it is only a single shaman with two bodyguards but the party quick finds itself surrounded by small creatures with primitive weapons as a dozen more drop out of carefully concealed holes in the ceiling of the room. In the beginning, the creatures fight with synchronized tactics and carefully placed spells but as their numbers dwindle, they begin to resort to fighting with their bare hands, staring at rocks or ignoring the combat completely. After the last of them have been dispatched, Gavin recalls a story his uncle told him of underground creatures whose intellect grew greater the more of them there were in a group. Gavin suspects they have come across a colony of sauvig. This proves to be true as they follow the tunnel to the end where it opens up to a large mushroom forest with a sauvig village located in the middle of it.
Not wanting to alert the entire village to their presence, they carefully skirt the edge of the cavern until the reach the far side where the tunnel continues on. They come to another cavern with a large chasm running across the middle of it. It appears as though there was once a bridge in place but it has rotted away over the years and is hanging from the far side of the chasm. With help from Gwynne’s magic to put a rope in place, the party attempts to cross using the existing wooden posts that supported the original bridge only to find that they are not stable enough to support any amount of weight. They decide to set up camp and consider what their best option to continue might be.